14
"Infinite Money"
80000008
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [ebp+00000080],(int)10000000
originalcode:
//mov [ebp+00000080],eax
exit:
jmp returnhere
"HitmanBloodMoney.exe"+27BFD8:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"HitmanBloodMoney.exe"+27BFD8:
mov [ebp+00000080],eax
//Alt: db 89 85 80 00 00 00
0
"Infinite Health"
80000008
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
005FC1C7:
jmp newmem
nop
returnhere:
newmem: //this is allocated memory, you have read,write,execute access
mov [esi+00000fa4],(int)1000
originalcode:
//fstp dword ptr [esi+00000fa4]
exit:
jmp returnhere
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
005FC1C7:
fstp dword ptr [esi+00000fa4]
//Alt: db D9 9E A4 0F 00
5
"Infinite Ammo"
80000008
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [ecx+00000084],(int)90
originalcode:
//mov [ecx+00000084],eax
exit:
jmp returnhere
"HitmanBloodMoney.exe"+307DC4:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"HitmanBloodMoney.exe"+307DC4:
mov [ecx+00000084],eax
//Alt: db 89 81 84 00 00 00
3
"Infinite Clip"
80000008
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [esi+00000094],(int)30
originalcode:
//mov [esi+00000094],ecx
exit:
jmp returnhere
"HitmanBloodMoney.exe"+114B7B:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"HitmanBloodMoney.exe"+114B7B:
mov [esi+00000094],ecx
//Alt: db 89 8E 94 00 00 00
12
"Infinite Savegame"
80000008
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [HitmanBloodMoney.ZWINGROUP_InfoDisplay_ClassInfo+21C],(int)0
originalcode:
//mov [HitmanBloodMoney.ZWINGROUP_InfoDisplay_ClassInfo+21C],eax
exit:
jmp returnhere
"HitmanBloodMoney.exe"+27405C:
jmp newmem
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"HitmanBloodMoney.exe"+27405C:
mov [HitmanBloodMoney.ZWINGROUP_InfoDisplay_ClassInfo+21C],eax
//Alt: db A3 9C 36 9B 00
Hitman Blood Money v1.2